#ifndef __ENTITY_BUILDER_LOGIN_P__
#define __ENTITY_BUILDER_LOGIN_P__

#include "Entity/EntityBuilderIf.h"
#include "Message/DBMessagePlayer.h"

//
//	Entity Creator Interface
//
class  EntityBuilderLogin: public IEntityBuilder
{
public:
	EntityBuilderLogin(MsgLoadPlayersEx& msg);
	virtual	~EntityBuilderLogin();

	//
	//	create and delete entities
	virtual IEntity*	build();

protected:
	MsgLoadPlayersEx& the_msg;
};

#endif

